Sorry, getting in the mood...
Last night we had a strong showing: Mike (coming in for the first time...and hopefully not the last), Tom, JD, and Andy. Hey, that's 5...perfect for a game of Tribune: Primus inter Pares (First amongst equals), the latest game from the guy that gave us a much meatier political game, Die Macher.
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So basically in this game, you play the head of an up and coming Roman family, wealing and dealing (read, placing followers on the board to claim faction cards), to gain influence and control over one or more Roman factions (Plebeians, Gladiators, Senators, Legates, etc etc). Each faction will in turn grant you special benefits/powers that help you get other stuff much easily, or they actually just give you 'assets' you need (Armies, Favor from the Gods, Money, etc etc). Very interesting game, with MULTIPLE multiple choices each round, with very few followers to use to pick from these (so every play is critical!). All of this in a 1-2hr long game. Excellent. We finished our short scenario in just a bit over 1 hr, IIRC. Personally, can't get enough of worker-placement games (Pillars of the Earth, Caylus, Age of Empires) if they keep making them this interesting. Stone Age for some reason though, doesn't seem as appealing, but I'll definitively try it if anyone gets it.
Then we played the grand daddy of worker placement games: Caylus. I wish I played this more often. Everytime I play, I have to relearn the 'flow', and make a few painful (COSTLY) mistakes along the way. Playing Caylus Magna Carta a few times between last night and the last time I played real Caylus, simply adds to the confusion. Needless to say, I ended last due to 2 TERRIBLE rounds were I got NOTHING essentially. By the time I had 'some' form of an 'engine' going, it was too little too late. Still, my opinion of it never changes: the game is simply brilliant.
Tom, Mike, Andy left... so JD and I sat down for our obligatory late night session (from 11pm until way past Midnight). We played Airships, the zeppeling-building dice game (JD kicked my Hindenburg), and Dungeon Twister (finally I win something for the night!).
Thanks for coming guys. As always, it was a blast.
Andy: Maybe someday we'll play Leonardo. Oh, and thanks again for the banana bread.
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4 comments:
BTW, I didn't photoshop the last pic. Found that googling around.
I know what you mean about Caylus Rob. I've played once before, but I felt like the first couple of rounds I was trying to relearn a lot of details. I'm surprised I won because I was floundering a lot at the beginning.
But I wonder if the trick is to build quick and often instead of going for the grand daddy blue buildings. Because of my muddled start, I decided to just start building the heck out of wood, then stone buildings.
One of the possible pitfalls of going for the big stuff is that you usually have to risk being on the leading edge of the development where you have to struggle against the provost or work harder to manage that risk.
When I decided to build all the wood stuff, I stopped placing a worker on the provost control space and could afford lagging behind the unpredictable leading edge.
I think you can build maybe 2-4 lesser buildings for the effort it takes to acquire the resources for a blue daddy. And you can build sooner.
Anyway, I'm sure there's a ton of ways to make this game work.
Tom
Good thoughts, good thoughts.
During my first two games, I tried a heavy building strategy. Maybe it wasn't HEAVY enough, but I got destroyed by the guys that went for the blue buildings. Someday I'll be decent at this game.
In other news, AGRICOLA HAS ARRIVED... Now, what to do about card sleeves. There are no perfect card sleeves for these games.
OOOooooooooOOOOOOOooooo. I shall have to imagine that I can get a whiff of the new box smell, and pretend to punch out pieces, sorting them into their own individual bags.
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